Optfall

Rule · Chapter 6

cr:6.4.7

A self-replacement effect is a replacement effect that applies to a preceding effect generated by either the same ability or a leading connected ability.[1.7.6] A self-replacement effect is typically written in the format “[EFFECT]. [CONDITION], instead [MODIFICATION],” where EFFECT (if any) is the preceding effect the replacement applies to, CONDITION specifies the replacement condition, and MODIFICATION specifies the partial or full replacement of the event created by the preceding effect.

Example: Tome of Divinity has the text “Draw 2 cards. If a card has been put into your soul this turn, instead draw 3 cards.” This is a discrete effect and self-replacement effect. When the card resolves on the stack, if the player has put a card into their hero’s soul this turn, the self-replacement effect replaces the event of drawing 2 cards with drawing 3 cards.

Cross-references

Contents

  • cr:6.4.7aA self-replacement effect does not modify any event other than the event created by the proceeding effect on its source, or the effect of the leading connected ability.
  • cr:6.4.7bThe condition of a self-replacement effect is evaluated at the time the preceding effect is generated. If the condition is dependent on any undetermined parameters of the preceding effect, it is evaluated at the time those parameters are determined.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
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cr:6.4.7version 2.14.0
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