Optfall

Rule · Chapter 1

cr:1.7.6

A connected ability pair is a pair of abilities where the parameters and/or events of one connected ability (leading ability) are specifically referred to by the effect(s) of the other connected ability (following ability).

Example: Reckless Swing has the text “As an additional cost to play this, discard a random card,” which is a leading play-static ability that requires the player to discard a card, and “If the discarded card has 6 or more {p}, deal 2 damage to the attacking hero,” which is a following resolution ability with an effect that directly refers to the card discarded from the event generated by an effect in the leading ability.

Contents

  • cr:1.7.6aAn ability can be part of one or more connected ability pairs. An ability can be both a leading and following ability for different connected ability pairs.
  • cr:1.7.6bIf a following ability cannot refer to the parameters and/or events of the leading ability, or if there are no parameters and/or events to refer to, the relevant effects of the following ability fail.
  • cr:1.7.6cIf an effect adds a connected ability pair (both the leading and following abilities) to an object, they are connected on that object and the added following ability will only refer to the added leading ability. If only one of the abilities is added, or both abilities are added by separate effects, then they are not connected on the object they are added to.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:1.7.6version 2.14.0
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https://rules.fabtcg.com/pdf/en-fab-cr.pdf
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