Optfall

Section · Chapter 6

cr:6.4

Replacement Effects

Section headings carry no rule text of their own in the published document.

Contents

  • cr:6.4.1A replacement effect is a type of effect that replaces an event with a modified event. A replacement effect typically specifies the conditions for the event to be replaced and the partial or full replacement.
  • cr:6.4.2A replacement effect is considered active if an event is about to occur that can be replaced by the effect.
  • cr:6.4.3A replacement effect must exist before an event occurs to replace it. If a replacement effect is generated after an event occurs, it does not retroactively replace that event.
  • cr:6.4.4A replacement effect can replace an event that has been modified by another replacement effect, as long as the effect is active for that modified event.
  • cr:6.4.5A replacement effect can only replace an event once per original event. It cannot replace its own modified event, or any further modified events produced by other replacement effects if it has already replaced the event.
  • cr:6.4.6If an event is replaced with a modified event, the event does not occur and the modified event occurs instead. The modified event may cause other replacement effects to be active that would not have been active for the replaced event. If the modified event occurs, it may trigger effects that the replaced event would not have triggered.
  • cr:6.4.7A self-replacement effect is a replacement effect that applies to a preceding effect generated by either the same ability or a leading connected ability.[1.7.6] A self-replacement effect is typically written in the format “[EFFECT]. [CONDITION], instead [MODIFICATION],” where EFFECT (if any) is the preceding effect the replacement applies to, CONDITION specifies the replacement condition, and MODIFICATION specifies the partial or full replacement of the event created by the preceding effect.
  • cr:6.4.8An identity-replacement effect is a replacement effect. Identity-replacement effects are typically written in the format “As [CONDITION] [MODIFICATION],” or “[CONDITION] (as/with) [MODIFICATION],” where CONDITION describes an event, typically an object entering the arena, and MODIFICATION describes the modifications to the event.
  • cr:6.4.9A standard-replacement effect is a continuous replacement effect. A standard-replacement effect is typically written in the format “(If / The next) [CONDITION], instead [MODIFICATION],” where CONDITION specifies the condition for the replacement effect to be active, and MODIFICATION describes the modifications to the effect before it occurs.
  • cr:6.4.10A prevention effect is a replacement effect that replaces a damage event with a modified event. Prevention effects are typically written in a format “[CONDITION?] prevent [PREVENTION],” where the CONDITION (if any) specifies the replacement condition, and PREVENTION is the modification which specifies the total amount of damage the effect can prevent, damage type(s) (if any), the shielded object(s) and/or source(s) of the damage event, and additional modifications to the event (if any).
  • cr:6.4.11An outcome-replacement effect is a replacement effect that replaces the outcome of an event with another event. A outcome-replacement effect is typically written in the format “(If / The next) [CONDITION], instead [MODIFICATION],” where CONDITION specifies the condition for the replacement effect to be active, and MODIFICATION describes the modifications to the effect before it occurs.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:6.4version 2.14.0
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