Rule · Chapter 6
cr:6.3.2
Stage order is defined by how an effect applies to the object. Effects are grouped into stages and are applied in ascending stage order. If there are two or more effects in the same stage, the effects are applied using substage order.[6.3.3]
- Stage 1: Effects that modify copyable properties are applied.[8.5.25]
- Stage 2: Effects that modify or are dependent on the controller are applied.
- Stage 3: Effects that modify or are dependent on name, color strip, or text box are applied.
- Stage 4: Effects that modify or are dependent on types or subtypes are applied.
- Stage 5: Effects that modify or are dependent on supertypes are applied.
- Stage 6: Effects that modify or are dependent on abilities are applied.
- Stage 7: Effects that modify or are dependent on the base values of numeric properties are applied.
- Stage 8: Effects and counters that modify or are dependent on the values of numeric properties are applied.