Optfall

Rule · Chapter 8

cr:8.5.3

Deal (damage) Deal is a discrete effect. To deal damage to an object, that object loses {h} equal to the damage dealt. Only living objects may be targeted.

Contents

  • cr:8.5.3aIf an object loses life from being dealt damage, the ability that generated the damage effect and the ability’s source of the damage are considered to have dealt that damage. If the effect specifies the source of the damage, that source is considered to have dealt that damage instead. If the source is a non-living card, the player that controls the source and the player’s hero are also considered to have dealt that damage.
  • cr:8.5.3bThere are 3 types of damage: generic, physical, and arcane. Generic damage is damage without a specified type - it is referred to as “damage.” Physical damage is damage dealt by an object using its power value {p} during the damage step of combat - it is referred to as “{p} damage”.[7.5] Arcane damage is damage dealt by an effect that specifically deals arcane damage.
  • cr:8.5.3cIf a non-living object would be dealt damage, the effect fails.[2.5.1a]
  • cr:8.5.3dLosing life because of a rule or effect other than dealing damage is not considered dealing damage. An effect that causes life loss is not considered damage.[8.5.12]
  • cr:8.5.3eAn effect that triggers from a specific type of damage being dealt, other than generic damage, does not trigger from another type of damage being dealt.
  • cr:8.5.3fAn effect that modifies or prevents a specific type of damage, other than generic damage, cannot modify or prevent another type of damage.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:8.5.3version 2.14.0
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