Optfall

Rule · Chapter 7

cr:7.7.2

If a rule or effect causes the combat chain to close, the current step (if any) ends and the Close Step begins. The combat chain closes in the following situations:

Contents

  • cr:7.7.2aIf, during the Resolution Step, all players pass in succession when the stack is empty and there are no more attacks in the queue , the Close Step begins.[7.6.4]
  • cr:7.7.2bIf, at the beginning of the Attack Step, (A) the active-attack or attack-source cannot become a chain link, (B) they cannot become attacking or (C) there are no legal attack-targets; and there are no more attacks in the queue, the Close Step begins.[7.2.2c]
  • cr:7.7.2cIf, before damage is calculated during the Damage Step,[7.5.2] the active-attack ceases to exist and there are no more attacks in the queue, the Close Step begins as a game state action.[1.10.2]
  • cr:7.7.2dIf an effect closes the combat chain, the Close Step begins as a game state action.[1.10.2]

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:7.7.2version 2.14.0
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https://rules.fabtcg.com/pdf/en-fab-cr.pdf
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