Optfall

Section · Chapter 7

cr:7.7

Close Step

Section headings carry no rule text of their own in the published document.

Contents

  • cr:7.7.1The Close Step is a game state where the combat chain closes and combat ends. Players do not get priority during the Close Step.
  • cr:7.7.2If a rule or effect causes the combat chain to close, the current step (if any) ends and the Close Step begins. The combat chain closes in the following situations:
  • cr:7.7.3First, the “combat chain closes” event occurs and effects that trigger from the combat chain closing are triggered. All attacks, attack-layers, and reactions are cleared from the stack and queue.
  • cr:7.7.4Second, layers on the stack resolve and game state actions are performed as if all players are passing priority in succession.[1.10.2]
  • cr:7.7.5Third, when the stack is empty, all permanents remaining on the combat chain return to their respective zones - equipped permanents return to their respective equipped zones. Any other permanent returns to the permanent zone.
  • cr:7.7.6Fourth, all remaining objects on the combat chain are cleared.[3.0.12]
  • cr:7.7.7Fifth and finally, the combat chain closes. Effects that last for “the/this combat chain” end. The Close Step ends and the Action Phase continues.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:7.7version 2.14.0
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https://rules.fabtcg.com/pdf/en-fab-cr.pdf
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