Optfall

Section · Chapter 6

cr:6.5

Replacement Effect Interactions

Section headings carry no rule text of their own in the published document.

Contents

  • cr:6.5.1If there are two or more replacement effects that could replace an event with a modified event, then effects are applied based on an order determined by the turn-player and then an order determined by each controlling player.
  • cr:6.5.2Select Player: First, the turn-player selects a player. When a type of replacement effect is applied, each player in clockwise order applies their active replacement effects of that type one-by-one until they do not control any more active replacement effects of that type; starting with the selected player and ending when there are no more active replacement effects of that type to apply.
  • cr:6.5.3Self-replacement and Identity-replacement: Second, each player applies any self- or identity-replacement effects they control.
  • cr:6.5.4Standard-replacement: Third, each player applies any active standard-replacement effects they control.
  • cr:6.5.5Prevention: Fourth, each player applies any active prevention effects they control.
  • cr:6.5.6Event: Fifth, the event occurs.
  • cr:6.5.7Outcome-replacement: Sixth, each player applies any active outcome-replacement effects they control.
  • cr:6.5.8Event: Seventh, and finally, the event is complete.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:6.5version 2.14.0
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https://rules.fabtcg.com/pdf/en-fab-cr.pdf
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