Optfall

Rule · Chapter 8

cr:8.5.11

Look Look is a discrete effect or continuous effect. To look at a private object, the information about the properties of that object becomes known to the specified player(s).

Contents

  • cr:8.5.11aIf a duration is not specified, look is a discrete effect and the player(s) may look at the specified object until the next event in the game occurs. If a duration is specified, look is a continuous effect and the player(s) may look at the specified object for the duration as if it were a private object they owned that is not in a deck..[3.0.3]
  • cr:8.5.11bIf a player looks at a private object, it does not become a public object and it is not put into another zone.
  • cr:8.5.11cIf the object is public, the look effect fails.
  • cr:8.5.11dIf look is a continuous effect and the object is specified by a location, the object the player may look at are determined as a game state action. If the object a player may look at changes due to a rule or effect, the player may not look at that new object until any player would gain priority.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:8.5.11version 2.14.0
Retrieved from
https://rules.fabtcg.com/pdf/en-fab-cr.pdf
PDF SHA-256
fef01bb7c99da3d5e923521229c84b09ed544e8587dd0aaafaa666648fd44b85

Hash the PDF at that URL yourself and compare. The text above is parsed from those exact bytes by deterministic code — no language model reads, rewrites or summarises any part of this corpus.