Optfall

Section · Chapter 8

cr:8.4

Label Keywords

Section headings carry no rule text of their own in the published document.

Contents

  • cr:8.4.1Combo Combo is a label for a static ability typically written as “Combo - If [NAMES] was the last attack this combat chain, [EFFECTS]” where NAMES is a list of one or more names.[2.7]
  • cr:8.4.2Crush Crush is a label for a triggered-static ability typically written as “Crush - When this deals 4 or more damage, [EFFECTS].”
  • cr:8.4.3Reprise Reprise is a label for a resolution ability typically written as “Reprise - If the defending hero has defended with a card from their hand this chain link, [EFFECTS].”
  • cr:8.4.4Channel Channel is a label for an ability typically written as “Channel [SUPERTYPE] - At the beginning of your end phase, put a flow counter on this then destroy it unless you put a [SUPERTYPE] card from your pitch zone on the bottom of your deck for each flow counter on it.” where SUPERTYPE is a supertype.[2.11]
  • cr:8.4.5Material Material is a label for an ability typically written as “Material - While this is under a permanent, [EFFECTS].”
  • cr:8.4.6Rupture Rupture is a label for an ability typically written as “Rupture - If this is played [as / at] chain link 4 or higher, [EFFECTS].”
  • cr:8.4.7Contract Contract is a label for a static ability typically written as “Contract - You are contracted to [CONDITION]. Whenever you complete this contract, [EFFECT]” where CONDITION is one or more contract conditions, and EFFECT the reward for completing the contract.[8.5.39]
  • cr:8.4.8Surge Surge is a label for a resolution or static ability typically written as “Surge - If this deals N damage, [EFFECTS].”
  • cr:8.4.9Solflare Solflare is a label for an ability typically written as “Solflare - When this is charged to your hero’s soul, [EFFECTS].”
  • cr:8.4.10Unity Unity is a label for an ability typically written as “Unity - When this defends together with a card from hand, [EFFECTS].”
  • cr:8.4.11Evo Upgrade Evo Upgrade is a label for an ability typically written as “Evo Upgrade - [EFFECTS] for each evo you have equipped” or “Evo Upgrade - [EFFECTS] where X is the number of evos you have equipped.”
  • cr:8.4.12Galvanize Galvanize is a label for an ability typically written as “Galvanize - When this defends, you may destroy an item you control. If you do, [EFFECTS]”
  • cr:8.4.13Tower Tower is a label for an ability typically written as “Tower - If this has 13 or more {p}, [EFFECTS]”
  • cr:8.4.14Decompose Decompose is a label for an ability typically written as “Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, [EFFECTS].”
  • cr:8.4.15Bond Bond is a label for an ability typically written as “[ELEMENT] Bond - If an [ELEMENT] card was pitched to play this, [EFFECTS],” where ELEMENT is either earth, ice, or lightning.
  • cr:8.4.16Flow Flow is a label for an ability typically written as “[ELEMENT] Flow - If you’ve played a [ELEMENT] card this turn, [EFFECTS],” where ELEMENT is either earth, ice, or lightning.
  • cr:8.4.17Heavy Heavy is a label for an ability typically written as “Heavy - If this is the only card equipped to your weapon zones, [EFFECTS].”
  • cr:8.4.18High Tide High Tide is a label for an ability typically written as “High Tide - If there are 2 or more blue cards in your pitch zone, [EFFECTS].”
  • cr:8.4.19Go Fish Go Fish is a label for an ability typically written as “Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it’s [ADJECTIVE] they discard it and you create a Gold token.”
  • cr:8.4.20Quickstrike Quickstrike is a label for an ability typically written as “If this has go again, [EFFECTS].”
  • cr:8.4.21Starfall Starfall is a label for an ability typically written as “If an instant has been put into your graveyard this turn, [EFFECTS].”

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
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cr:8.4version 2.14.0
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