Optfall

Section · Chapter 5

cr:5.2

Activated Abilities

Section headings carry no rule text of their own in the published document.

Contents

  • cr:5.2.1An activated ability is an ability that can be activated to put an activated-layer on the stack. Activated abilities are always written in the format “[LIMIT?] [TYPE] – [COST]: [ABILITIES] [CONDITION?].”
  • cr:5.2.2To activate an activated ability is to create an activated-layer on the stack. A player can only activate an activated ability if they have priority, the ability is functional,[1.7.4] and the player controls its source (or owns its source if there is no controller), unless otherwise specified by a rule or effect. Activating an activated ability involves the following:
  • cr:5.2.3If an effect allows an ability to be activated additional times, that activated ability may be activated to exceed its LIMIT by the specified amount of times.
  • cr:5.2.4If an activated ability’s cost can only be paid when the source is private, or if its activation condition specifies the privacy status and/or zone of its source, the ability is functional when the source meets that requirement.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:5.2version 2.14.0
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https://rules.fabtcg.com/pdf/en-fab-cr.pdf
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