Optfall

Rule · Chapter 2

cr:2.7.3

If an object has a name that is a personal name, that name determines the object’s moniker - the most significant identifier of the object’s name. A personal name is typically written in the format “[HONORIFIC?] [MONIKER] [LAST?] [, SUFFIX?],” where HONORIFIC (if any) is one or more name honorifics, MONIKER is the moniker of the name, LAST (if any) is one or more middle and/or last names, and SUFFIX (if any) is a title or nickname written after a comma.

Example: The monikers of these names are as follows: Bravo (Bravo), Dorinthea Ironsong (Dorinthea), Data Doll MKII (Data Doll), Ser Boltyn, Breaker of Dawn (Boltyn), Blasmophet, the Soul Harvester, (Blasmophet), The Librarian (The Librarian), Dawnblade (Dawnblade), Stalagmite, Bastion of Isenloft (Stalagmite).

Contents

  • cr:2.7.3aIf an object does not have a name that is a personal name, it does not have a moniker.
  • cr:2.7.3bIf two objects have different names, they may have the same moniker. An effect that refers to an object using a moniker may refer to two or more objects with different names but the same moniker.
  • cr:2.7.3cA moniker is not considered a name. If an effect identifies an object by a name, it does not identify objects with a moniker that is the same as that name.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:2.7.3version 2.14.0
Retrieved from
https://rules.fabtcg.com/pdf/en-fab-cr.pdf
PDF SHA-256
fef01bb7c99da3d5e923521229c84b09ed544e8587dd0aaafaa666648fd44b85

Hash the PDF at that URL yourself and compare. The text above is parsed from those exact bytes by deterministic code — no language model reads, rewrites or summarises any part of this corpus.