
- Pitch
Channel Lightning Valley
- Cost
Printed text
The first time you deal damage to an opposing hero each turn, draw a card.
Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
Legality
Classic Constructed
- Bannedsince
Blitz
- Bannedsince
Living Legend
- Legal
Commoner
- Not in format
Silver Age
- Not in format
Ultimate Pit Fight
No flag published
Governed by
- cr:8.4.4channel lightningvia the general rule
Channel is a label for an ability typically written as “Channel [SUPERTYPE] - At the beginning of your end phase, put a flow counter on this then destroy it unless you put a [SUPERTYPE] card from your pitch zone on the bottom of your deck for each flow counter on it.” where SUPERTYPE is a supertype.[2.11]
Matched exactly against the vocabulary the rules publish, and each definition is quoted verbatim from the rule cited beside it. A keyword the document does not define is absent rather than guessed at.
Attributes
- Types
- Keywords