
- Pitch
Evo Magneto
- Cost
Printed text
If you have a base arms equipped, transform it into this, then equip this.
When this defends, you may destroy a card under it. If you do, gain control of target item with cost 0 or 1 controlled by the attacking hero.
Temper
Legality
Classic Constructed
- Legal
Blitz
- Legal
Living Legend
- Legal
Commoner
- Not in format
Silver Age
- Not in format
Ultimate Pit Fight
No flag published
Governed by
- cr:8.3.10temper
Temper is a triggered-static ability that means “When the combat chain closes, if this defended, put a -1
counter on it, then destroy it if it has zero
.”
Matched exactly against the vocabulary the rules publish, and each definition is quoted verbatim from the rule cited beside it. A keyword the document does not define is absent rather than guessed at.
Attributes
- Types
- Keywords