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Hundred Winds (pitch 3) — Ninja Action - Attack

Hundred Winds

Printed text

Combo - If Hundred Winds was the last attack this combat chain, this gets +1 for each other card you control named Hundred Winds on the combat chain.

Go again

Ninja Action - Attack

Alternate pitch values

Legality

  • Classic Constructed

    • Legal
  • Blitz

    • Legal
  • Living Legend

    • Legal
  • Commoner

    • Not in format
  • Silver Age

    • Legal
  • Ultimate Pit Fight

    No flag published

Legality last confirmed against upstream on .

Buy on TCGplayer — EVR043, First, Standard

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Rules

  • combo: Combo is a label for a static ability typically written as “Combo - If [NAMES] was the last attack this combat chain, [EFFECTS]” where NAMES is a list of one or more names.[2.7] cr:8.4.1
  • go again: Go again is a special resolution ability that means “Gain 1 action point.” cr:8.3.5

Printings

Every published printing of Hundred Winds (pitch 3)
NumberSetRarityEditionFoilingArtistOther face
EVR043EverfestEVRRareFirstStandardJessada Sutthi—
EVR043 (EVR043-RF)EverfestEVRRareFirstRainbow FoilJessada Sutthi—
EVR043 (EVR043-EA)EverfestEVRRareFirstRainbow FoilJessada Sutthi—