
- Pitch
Frost Lock
- Cost
Printed text
Ice Fusion
Cards and activated abilities cost opposing heroes an additional
this turn.
If Frost Lock was fused, it gains +1
and "If this hits a hero, until the end of their next turn they can't pitch or play cards with base cost 0."
Legality
Classic Constructed
- Legal
Blitz
- Legal
Living Legend
- Legal
Commoner
- Not in format
Silver Age
- Not in format
Ultimate Pit Fight
No flag published
Governed by
- cr:8.3.17ice fusionvia the general rule
Fusion is an optional additional-cost play-static ability. Fusion is written as “[SUPERTYPES] Fusion” which means “As an additional cost to play this, you may reveal (a/an) [SUPERTYPES] card(s) from your hand,” where SUPERTYPES is a list of one or more supertypes.[2.11]
Matched exactly against the vocabulary the rules publish, and each definition is quoted verbatim from the rule cited beside it. A keyword the document does not define is absent rather than guessed at.
Attributes
- Types
- Keywords